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All IslePathActor's seem to have (for the most part), the same few variables in common, probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional fields surrounding it.
13 lines
217 B
C++
13 lines
217 B
C++
#include "skateboard.h"
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// OFFSET: LEGO1 0x1000fd40
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SkateBoard::SkateBoard()
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{
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this->m_unk160 = 0;
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this->m_unk13c = 15.0;
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this->m_unk150 = 3.5;
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this->m_unk148 = 1;
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NotificationManager()->Register(this);
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}
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