isle/LEGO1/skateboard.cpp
Joshua Peisach 3a3ac59076
Initial implementation of a lot of IslePathActor's
All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.
2023-08-18 19:09:11 -04:00

13 lines
217 B
C++

#include "skateboard.h"
// OFFSET: LEGO1 0x1000fd40
SkateBoard::SkateBoard()
{
this->m_unk160 = 0;
this->m_unk13c = 15.0;
this->m_unk150 = 3.5;
this->m_unk148 = 1;
NotificationManager()->Register(this);
}