isle/LEGO1/mxvariabletable.cpp
2023-07-08 18:21:50 -04:00

57 lines
1.1 KiB
C++

#include "mxvariabletable.h"
MxS8 MxVariableTable::Compare(MxVariable *p_var0, MxVariable *p_var1)
{
return strcmp(p_var0->GetKey()->GetData(),
p_var1->GetKey()->GetData());
}
// OFFSET: LEGO1 0x100b7370
MxU32 MxVariableTable::Hash(MxVariable *p_var)
{
const char *str = p_var->GetKey()->GetData();
MxU32 value = 0;
for (int i = 0; str[i]; i++) {
value += str[i];
}
return value;
}
// OFFSET: LEGO1 0x100b73a0
void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
{
MxHashTableCursor<MxVariable> cursor(this);
MxVariable *var = new MxVariable(p_key, p_value);
if (cursor.Find(var)) {
delete var;
}
// TODO
}
// OFFSET: LEGO1 0x100b7740
void MxVariableTable::SetVariable(MxVariable *var)
{
// TODO
}
// OFFSET: LEGO1 0x100b78f0
const char *MxVariableTable::GetVariable(const char *p_key)
{
const char *value = NULL;
MxHashTableCursor<MxVariable> cursor(this);
MxVariable *var = new MxVariable(p_key);
MxBool found = cursor.Find(var);
delete var;
if (found) {
cursor.GetMatch(&var);
value = var->GetValue()->GetData();
}
return value;
}