isle/LEGO1/realtime/matrix.h
2024-12-31 11:03:37 -07:00

10 lines
261 B
C

#ifndef MATRIX_H
#define MATRIX_H
#include "vector.h"
// Note: Many functions most likely take const references/pointers instead of non-const.
// The class needs to undergo a very careful refactoring to fix that (no matches should break).
#endif // MATRIX_H