isle/LEGO1/mxdschunk.cpp
2023-12-26 13:46:02 -05:00

28 lines
379 B
C++

#include "mxdschunk.h"
DECOMP_SIZE_ASSERT(MxDSChunk, 0x1c);
// FUNCTION: LEGO1 0x100be050
MxDSChunk::MxDSChunk()
{
m_flags = 0;
m_data = NULL;
m_objectId = -1;
m_time = 0;
m_length = 0;
}
// FUNCTION: LEGO1 0x100be170
MxDSChunk::~MxDSChunk()
{
if (m_flags & Flag_Bit1) {
delete[] m_data;
}
}
// FUNCTION: LEGO1 0x100be1e0
MxU32 MxDSChunk::ReturnE()
{
return 0xe;
}