isle/LEGO1/lego/legoomni/src/entity
Christian Semmler 6da2faa48c
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
2024-12-13 20:30:50 +01:00
..
act2brick.cpp Refactor actor states, define enum (#1220) 2024-12-13 20:30:50 +01:00
act2policestation.cpp Fix MxParam casts in Notify functions (#1188) 2024-12-03 15:51:03 -07:00
legoactor.cpp Implement/match LegoAct2::HandleEndAction and related (#1184) 2024-12-02 18:58:08 +01:00
legoactorpresenter.cpp Remove USHRT_MAX from ParseExtra functions (#1086) 2024-08-17 08:56:25 -07:00
legocameracontroller.cpp Rename c_notificationDrag* enum (#1191) 2024-12-04 16:19:48 -07:00
legoentity.cpp Use alias functions from Lego3DManager (#1167) 2024-11-23 20:37:24 -07:00
legoentitypresenter.cpp Remove USHRT_MAX from ParseExtra functions (#1086) 2024-08-17 08:56:25 -07:00
legojetskiraceactor.cpp Refactor actor states, define enum (#1220) 2024-12-13 20:30:50 +01:00
legolocations.cpp Implement/match PlayCamAnim and CameraTriggerFire (#935) 2024-05-18 20:43:19 +02:00
legonavcontroller.cpp Implement/match several functions in Act3, refactor (#1197) 2024-12-08 18:00:57 +01:00
legopovcontroller.cpp Implement/match several functions in Act3, refactor (#1197) 2024-12-08 18:00:57 +01:00
legoworld.cpp Implement Act2Actor::VTable0x70 (#1201) 2024-12-09 22:05:08 +01:00
legoworldpresenter.cpp Remove USHRT_MAX from ParseExtra functions (#1086) 2024-08-17 08:56:25 -07:00