isle/LEGO1/omni/src/audio/mxaudiomanager.cpp
Anonymous Maarten 9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fed.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00

76 lines
1.2 KiB
C++

#include "mxaudiomanager.h"
DECOMP_SIZE_ASSERT(MxAudioManager, 0x30);
// GLOBAL: LEGO1 0x10102108
MxS32 MxAudioManager::g_count = 0;
// FUNCTION: LEGO1 0x100b8d00
MxAudioManager::MxAudioManager()
{
Init();
}
// FUNCTION: LEGO1 0x100b8d90
MxAudioManager::~MxAudioManager()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100b8df0
void MxAudioManager::Init()
{
this->m_volume = 100;
}
// FUNCTION: LEGO1 0x100b8e00
void MxAudioManager::Destroy(MxBool p_fromDestructor)
{
this->m_criticalSection.Enter();
g_count--;
Init();
this->m_criticalSection.Leave();
if (!p_fromDestructor) {
MxMediaManager::Destroy();
}
}
// FUNCTION: LEGO1 0x100b8e40
MxResult MxAudioManager::InitPresenters()
{
MxResult result = FAILURE;
MxBool success = FALSE;
if (MxMediaManager::InitPresenters() == SUCCESS) {
this->m_criticalSection.Enter();
success = TRUE;
result = SUCCESS;
g_count++;
}
if (result) {
Destroy();
}
if (success) {
this->m_criticalSection.Leave();
}
return result;
}
// FUNCTION: LEGO1 0x100b8e90
void MxAudioManager::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x100b8ea0
void MxAudioManager::SetVolume(MxS32 p_volume)
{
this->m_criticalSection.Enter();
this->m_volume = p_volume;
this->m_criticalSection.Leave();
}