isle/LEGO1/legostate.h
2023-12-12 06:10:15 -05:00

33 lines
857 B
C++

#ifndef LEGOSTATE_H
#define LEGOSTATE_H
#include "decomp.h"
#include "legostream.h"
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d46c0
class LegoState : public MxCore {
public:
virtual ~LegoState() override; // vtable+0x00
// FUNCTION: LEGO1 0x100060d0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f01b8
return "LegoState";
}
// FUNCTION: LEGO1 0x100060e0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
virtual MxBool VTable0x14(); // vtable+0x14
virtual MxBool SetFlag(); // vtable+0x18
virtual MxResult VTable0x1C(LegoFileStream* p_legoFileStream); // vtable+0x1C
};
#endif // LEGOSTATE_H