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* 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. |
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| .. | ||
| lodlist.h | ||
| matrix.cpp | ||
| matrix.h | ||
| orientableroi.cpp | ||
| orientableroi.h | ||
| realtime.cpp | ||
| realtime.h | ||
| realtimeview.cpp | ||
| realtimeview.h | ||
| roi.h | ||
| vector.cpp | ||
| vector.h | ||