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20 lines
589 B
C++
20 lines
589 B
C++
#include "mxrendersettings.h"
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#include "decomp.h"
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// FUNCTION: LEGO1 0x100ab2d0
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MxU32 MxRenderSettings::operator=(const MxRenderSettings& p_settings)
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{
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this->m_unk0x00 = p_settings.m_unk0x00;
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this->m_hwnd = p_settings.m_hwnd;
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this->m_directDraw = p_settings.m_directDraw;
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this->m_ddSurface1 = p_settings.m_ddSurface1;
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this->m_ddSurface2 = p_settings.m_ddSurface2;
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this->m_flags = p_settings.m_flags;
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this->m_unk0x18 = p_settings.m_unk0x18;
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this->m_flags2 = p_settings.m_flags2;
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this->m_direct3d = p_settings.m_direct3d;
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this->m_d3dDevice = p_settings.m_d3dDevice;
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return 1;
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}
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