isle/LEGO1/mxdsactionlist.h
2023-09-29 14:47:45 -04:00

47 lines
973 B
C++

#ifndef MXDSACTIONLIST_H
#define MXDSACTIONLIST_H
#include "decomp.h"
#include "mxlist.h"
class MxDSAction;
// VTABLE 0x100dced8
// SIZE 0x1c
class MxDSActionList : public MxList<MxDSAction*>
{
public:
MxDSActionList() {
this->m_unk18 = 0;
}
virtual MxS8 Compare(MxDSAction *, MxDSAction *); // +0x14
static void Destroy(MxDSAction *p_action);
private:
undefined m_unk18;
};
typedef MxListCursorChild<MxDSAction*> MxDSActionListCursor;
// OFFSET: LEGO1 0x100c9cc0 TEMPLATE
// MxListParent<MxDSAction *>::Compare
// OFFSET: LEGO1 0x100c9d20 TEMPLATE
// MxListParent<MxDSAction *>::Destroy
// OFFSET: LEGO1 0x100c9d30 TEMPLATE
// MxList<MxDSAction *>::~MxList<MxDSAction *>
// OFFSET: LEGO1 0x100c9d20 TEMPLATE
// MxListParent<MxDSAction>::Destroy
// OFFSET: LEGO1 0x100c9cd0 TEMPLATE
// MxListParent<MxDSAction>::~MxListParent<MxDSAction>
// OFFSET: LEGO1 0x100c9d30 TEMPLATE
// MxList<MxDSAction>::~MxList<MxDSAction>
#endif // MXDSACTIONLIST_H