isle/LEGO1/lego/legoomni/include/helicopter.h
2026-01-08 00:38:25 +01:00

107 lines
3.0 KiB
C++

#ifndef HELICOPTER_H
#define HELICOPTER_H
#include "islepathactor.h"
#include "legostate.h"
#include "mxgeometry/mxquaternion.h"
class Act3;
// VTABLE: LEGO1 0x100d5418
// VTABLE: BETA10 0x101bcf98
// SIZE 0x0c
class HelicopterState : public LegoState {
public:
HelicopterState() : m_status(0) {}
// FUNCTION: LEGO1 0x1000e0b0
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
// FUNCTION: LEGO1 0x1000e0c0
MxBool Reset() override
{
m_status = 0;
return TRUE;
} // vtable+0x18
// FUNCTION: LEGO1 0x1000e0d0
// FUNCTION: BETA10 0x100a7cc0
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0144
return "HelicopterState";
}
// FUNCTION: LEGO1 0x1000e0e0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x1000e190
// HelicopterState::`scalar deleting destructor'
// Status of the helicopter:
// 0: Landed
// 1: Taking off
// 2: In the air
// 3: Landing
// 4: Good ending
// 5: Bad ending
MxU32 m_status; // 0x08
};
// VTABLE: LEGO1 0x100d40f8
// VTABLE: BETA10 0x101b9880
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
~Helicopter() override; // vtable+0x00
// FUNCTION: LEGO1 0x10003070
// FUNCTION: BETA10 0x1002b300
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0130
return "Helicopter";
}
// FUNCTION: LEGO1 0x10003080
// FUNCTION: BETA10 0x1002b330
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void Animate(float p_time) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxLong HandleClick() override; // vtable+0xcc
MxLong HandleControl(LegoControlManagerNotificationParam& p_param) override; // vtable+0xd4
MxLong HandleEndAnim(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
void Exit() override; // vtable+0xe4
void CreateState();
void StartGoodEndingCamera(const Matrix4& p_matrix);
void StartBadEndingCamera(const Matrix4& p_matrix);
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
// m_state is accessed directly from Act3; confirmed by BETA10
friend class Act3;
protected:
void SetupCameraTransition(const Matrix4& p_matrix);
MxMatrix m_cameraTransitionStartMatrix; // 0x160
MxMatrix m_cameraTransitionEndMatrix; // 0x1a8
float m_cameraTransitionTime; // 0x1f0
MxQuaternionTransformer m_cameraTransitionInterpolator; // 0x1f4
HelicopterState* m_state; // 0x228
MxAtomId m_script; // 0x22c
};
#endif // HELICOPTER_H