isle/LEGO1/mxstreamcontroller.h
2023-09-25 17:38:49 -07:00

44 lines
955 B
C++

#ifndef MXSTREAMCONTROLLER_H
#define MXSTREAMCONTROLLER_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxcriticalsection.h"
#include "mxcore.h"
#include "mxdsobject.h"
// VTABLE 0x100dc968
// SIZE 0x64
class MxStreamController : public MxCore
{
public:
MxStreamController();
virtual ~MxStreamController() override; // vtable+0x0
// OFFSET: LEGO1 0x100c0f10
inline virtual const char *ClassName() const override // vtable+0xc
{
// 0x10102130
return "MxStreamController";
}
// OFFSET: LEGO1 0x100c0f20
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxStreamController::ClassName()) || MxCore::IsA(name);
}
virtual MxResult Open(const char *p_filename); // vtable+0x14
MxBool FUN_100c20d0(MxDSObject &p_obj);
MxCriticalSection m_criticalSection;
MxAtomId atom;
int m_unk28;
int m_unk2c;
undefined m_unk30[0x34];
};
#endif // MXSTREAMCONTROLLER_H