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42 lines
748 B
C++
42 lines
748 B
C++
#include "legocameracontroller.h"
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// STUB: LEGO1 0x10011d50
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LegoCameraController::LegoCameraController()
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{
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// TODO
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}
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// STUB: LEGO1 0x10011f70
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LegoCameraController::~LegoCameraController()
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{
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// TODO
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}
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// STUB: LEGO1 0x10012260
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void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
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{
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}
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// STUB: LEGO1 0x100123e0
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void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32 p_2)
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{
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}
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// STUB: LEGO1 0x10012740
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Vector3Data& LegoCameraController::FUN_10012740()
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{
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return Vector3Data();
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}
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// STUB: LEGO1 0x100127f0
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Vector3Data& LegoCameraController::FUN_100127f0()
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{
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return Vector3Data();
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}
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// STUB: LEGO1 0x100128a0
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Vector3Data& LegoCameraController::FUN_100128a0()
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{
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return Vector3Data();
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}
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