isle/LEGO1/islepathactor.cpp

43 lines
680 B
C++

#include "islepathactor.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// FUNCTION: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
this->m_LegoWorld = NULL;
this->m_unk13c = 6.0;
this->m_unk15c = 1.0;
this->m_unk158 = 0;
}
// FUNCTION: LEGO1 0x1001a280
MxResult IslePathActor::Create(MxDSObject& p_dsObject)
{
return MxEntity::Create(p_dsObject);
}
// STUB: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
// TODO
}
// STUB: LEGO1 0x1001a3f0
void IslePathActor::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1001b2a0
void IslePathActor::VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3)
{
// TODO
}
// STUB: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec()
{
// TODO
}