isle/LEGO1/legoactor.h
2023-12-12 06:19:58 -05:00

41 lines
1009 B
C++

#ifndef LEGOACTOR_H
#define LEGOACTOR_H
#include "decomp.h"
#include "legoentity.h"
// VTABLE: LEGO1 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity {
public:
LegoActor();
// FUNCTION: LEGO1 0x1002d210
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0124
return "LegoActor";
}
// FUNCTION: LEGO1 0x1002d220
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
}
virtual MxFloat VTable0x50(); // vtable+0x50
virtual void VTable0x54(MxFloat p_unk); // vtable+0x54
virtual void VTable0x58(MxFloat p_unk); // vtable+0x58
virtual MxFloat VTable0x5c(); // vtable+0x5c
virtual undefined VTable0x60(); // vtable+0x60
virtual void VTable0x64(undefined p_unk); // vtable+0x64
private:
MxFloat m_unk0x68;
undefined4 m_unk0x6c;
MxFloat m_unk0x70;
undefined m_unk0x74;
};
#endif // LEGOACTOR_H