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* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
168 lines
3.5 KiB
C++
168 lines
3.5 KiB
C++
#include "mxdsmultiaction.h"
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DECOMP_SIZE_ASSERT(MxDSMultiAction, 0x9c)
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DECOMP_SIZE_ASSERT(MxDSActionList, 0x1c);
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DECOMP_SIZE_ASSERT(MxDSActionListCursor, 0x10);
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// FUNCTION: LEGO1 0x100c9b90
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MxDSMultiAction::MxDSMultiAction()
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{
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this->SetType(e_multiAction);
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this->m_actions = new MxDSActionList;
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this->m_actions->SetDestroy(MxDSActionList::Destroy);
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}
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// FUNCTION: LEGO1 0x100ca060
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MxDSMultiAction::~MxDSMultiAction()
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{
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if (this->m_actions) {
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delete this->m_actions;
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}
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}
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// FUNCTION: LEGO1 0x100ca0d0
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void MxDSMultiAction::CopyFrom(MxDSMultiAction& p_dsMultiAction)
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{
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this->m_actions->DeleteAll();
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MxDSActionListCursor cursor(p_dsMultiAction.m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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this->m_actions->Append(action->Clone());
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}
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}
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// FUNCTION: LEGO1 0x100ca260
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MxDSMultiAction& MxDSMultiAction::operator=(MxDSMultiAction& p_dsMultiAction)
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{
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if (this == &p_dsMultiAction) {
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return *this;
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}
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MxDSAction::operator=(p_dsMultiAction);
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this->CopyFrom(p_dsMultiAction);
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return *this;
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}
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// FUNCTION: LEGO1 0x100ca290
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void MxDSMultiAction::SetUnknown90(MxLong p_unk0x90)
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{
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this->m_unk0x90 = p_unk0x90;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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action->SetUnknown90(p_unk0x90);
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}
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}
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// FUNCTION: LEGO1 0x100ca370
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void MxDSMultiAction::MergeFrom(MxDSAction& p_dsMultiAction)
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{
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MxDSAction::MergeFrom(p_dsMultiAction);
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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action->MergeFrom(p_dsMultiAction);
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}
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}
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// FUNCTION: LEGO1 0x100ca450
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MxBool MxDSMultiAction::HasId(MxU32 p_objectId)
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{
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if (this->GetObjectId() == p_objectId) {
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return TRUE;
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}
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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if (action->HasId(p_objectId)) {
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return TRUE;
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}
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}
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return FALSE;
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}
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// FUNCTION: LEGO1 0x100ca550
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MxDSAction* MxDSMultiAction::Clone()
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{
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MxDSMultiAction* clone = new MxDSMultiAction();
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if (clone) {
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*clone = *this;
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}
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return clone;
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}
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// FUNCTION: LEGO1 0x100ca5e0
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undefined4 MxDSMultiAction::VTable0x14()
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{
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undefined4 result = MxDSAction::VTable0x14();
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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result += action->VTable0x14();
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100ca6c0
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MxU32 MxDSMultiAction::GetSizeOnDisk()
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{
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MxU32 totalSizeOnDisk = MxDSAction::GetSizeOnDisk() + 16;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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totalSizeOnDisk += action->GetSizeOnDisk();
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}
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this->m_sizeOnDisk = totalSizeOnDisk - MxDSAction::GetSizeOnDisk();
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return totalSizeOnDisk;
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}
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// FUNCTION: LEGO1 0x100ca7b0
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void MxDSMultiAction::Deserialize(MxU8** p_source, MxS16 p_unk0x24)
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{
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MxDSAction::Deserialize(p_source, p_unk0x24);
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MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
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*p_source += 12;
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MxU32 count = *(MxU32*) *p_source;
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*p_source += sizeof(count);
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if (count) {
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while (count--) {
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MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
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*p_source += 8;
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MxDSAction* action = (MxDSAction*) DeserializeDSObjectDispatch(p_source, p_unk0x24);
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*p_source += extraFlag;
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this->m_actions->Append(action);
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}
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}
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*p_source += extraFlag;
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}
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// FUNCTION: LEGO1 0x100ca8c0
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void MxDSMultiAction::SetAtomId(MxAtomId p_atomId)
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{
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MxDSAction::SetAtomId(p_atomId);
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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action->SetAtomId(p_atomId);
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}
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}
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