isle/LEGO1/lego/legoomni/include/bumpbouy.h

40 lines
922 B
C++

#ifndef BUMPBOUY_H
#define BUMPBOUY_H
#include "legoanimactor.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d6790 LegoPathActor
// VTABLE: LEGO1 0x100d6860 LegoAnimActor
// VTABLE: BETA10 0x101b9430 LegoPathActor
// VTABLE: BETA10 0x101b9520 LegoAnimActor
// SIZE 0x174
class BumpBouy : public LegoAnimActor {
public:
BumpBouy();
~BumpBouy() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100274f0
// FUNCTION: BETA10 0x10026790
const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0394
return "BumpBouy";
}
// FUNCTION: LEGO1 0x10027510
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x100274a0
// BumpBouy::`scalar deleting destructor'
};
// GLOBAL: LEGO1 0x100d6788
// BumpBouy::`vbtable'
#endif // BUMPBOUY_H