mirror of
https://github.com/isledecomp/isle.git
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324 lines
7.3 KiB
C++
324 lines
7.3 KiB
C++
#include "impl.h"
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using namespace TglImpl;
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// OFFSET: LEGO1 0x100a15e0
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Renderer* Tgl::CreateRenderer()
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{
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RendererImpl* renderer = new RendererImpl();
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if (!renderer->Create()) {
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delete renderer;
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renderer = NULL;
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}
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return renderer;
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}
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// GLOBAL OFFSET: LEGO1 0x1010103c
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IDirect3DRM* g_pD3DRM = NULL;
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// Inlined only
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Result RendererImpl::Create()
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{
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if (g_pD3DRM) {
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g_pD3DRM->AddRef();
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}
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else {
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LPDIRECT3DRM handle;
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Direct3DRMCreate(&handle);
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handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*) &g_pD3DRM);
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}
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m_data = g_pD3DRM;
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return (m_data != NULL) ? Success : Error;
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}
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// Inlined only
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void RendererImpl::Destroy()
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{
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if (m_data) {
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if (m_data->Release() == 0)
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g_pD3DRM = NULL;
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m_data = NULL;
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}
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}
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// OFFSET: LEGO1 0x100a1894
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Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& p_data)
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{
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DeviceImpl* device = new DeviceImpl();
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HRESULT result = m_data->CreateDeviceFromD3D(p_data.m_pDirect3D, p_data.m_pDirect3DDevice, &device->m_data);
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if (!SUCCEEDED(result)) {
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delete device;
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device = NULL;
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}
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return device;
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}
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// GLOBAL OFFSET: LEGO1 0x10101040
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static int gSetBufferCount = 1;
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// OFFSET: LEGO1 0x100a1900
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Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& p_data)
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{
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DeviceImpl* device = new DeviceImpl();
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HRESULT result = m_data->CreateDeviceFromSurface(
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const_cast<LPGUID>(p_data.m_driverGUID),
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p_data.m_pDirectDraw,
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p_data.m_pBackBuffer,
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&device->m_data
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);
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if (SUCCEEDED(result) && p_data.m_pBackBuffer && gSetBufferCount) {
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device->m_data->SetBufferCount(2);
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}
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if (!SUCCEEDED(result)) {
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delete device;
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device = NULL;
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}
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return device;
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}
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inline Result RendererCreateView(
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IDirect3DRM* p_renderer,
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IDirect3DRMDevice* p_device,
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IDirect3DRMFrame* p_camera,
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IDirect3DRMViewport*& p_view,
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unsigned long p_x,
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unsigned long p_y,
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unsigned long p_width,
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unsigned long p_height
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)
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{
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Result result = ResultVal(p_renderer->CreateViewport(p_device, p_camera, p_x, p_y, p_width, p_height, &p_view));
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if (Succeeded(result)) {
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result = ViewImpl::ViewportCreateAppData(p_renderer, p_view, p_camera);
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if (!Succeeded(result)) {
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p_view->Release();
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p_view = NULL;
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x100a1a00
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View* RendererImpl::CreateView(
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const Device* p_device,
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const Camera* p_camera,
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unsigned long p_x,
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unsigned long p_y,
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unsigned long p_width,
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unsigned long p_height
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)
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{
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ViewImpl* view = new ViewImpl();
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Result result = RendererCreateView(
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m_data,
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static_cast<const DeviceImpl*>(p_device)->m_data,
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static_cast<const CameraImpl*>(p_camera)->m_data,
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view->m_data,
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p_x,
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p_y,
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p_width,
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p_height
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);
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if (!result) {
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delete view;
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view = NULL;
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}
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return view;
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}
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inline Result RendererCreateGroup(IDirect3DRM* p_renderer, IDirect3DRMFrame* p_parent, IDirect3DRMFrame*& p_group)
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{
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Result result = ResultVal(p_renderer->CreateFrame(NULL, &p_group));
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if (Succeeded(result) && p_parent) {
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result = ResultVal(p_parent->AddVisual(p_group));
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if (!Succeeded(result)) {
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p_group->Release();
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p_group = NULL;
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x100a1b20
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Group* RendererImpl::CreateGroup(const Group* p_parent)
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{
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GroupImpl* group = new GroupImpl();
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Result result =
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RendererCreateGroup(m_data, p_parent ? static_cast<const GroupImpl*>(p_parent)->m_data : NULL, group->m_data);
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if (!result) {
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delete group;
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group = NULL;
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}
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return group;
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}
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// OFFSET: LEGO1 0x100a1c30
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Camera* RendererImpl::CreateCamera()
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{
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CameraImpl* camera = new CameraImpl();
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if (FAILED(m_data->CreateFrame(NULL, &camera->m_data))) {
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delete camera;
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camera = NULL;
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}
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return camera;
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}
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// OFFSET: LEGO1 0x100a1cf0
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Light* RendererImpl::CreateLight(LightType p_type, float p_r, float p_g, float p_b)
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{
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LightImpl* newLight = new LightImpl();
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D3DRMLIGHTTYPE translatedType;
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switch (p_type) {
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case Ambient:
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translatedType = D3DRMLIGHT_AMBIENT;
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break;
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case Point:
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translatedType = D3DRMLIGHT_POINT;
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break;
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case Spot:
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translatedType = D3DRMLIGHT_SPOT;
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break;
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case Directional:
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translatedType = D3DRMLIGHT_DIRECTIONAL;
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break;
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case ParallelPoint:
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translatedType = D3DRMLIGHT_PARALLELPOINT;
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break;
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default:
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translatedType = D3DRMLIGHT_AMBIENT;
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}
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LPDIRECT3DRMFRAME frame;
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Result result = ResultVal(m_data->CreateFrame(NULL, &frame));
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if (Succeeded(result)) {
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LPDIRECT3DRMLIGHT d3dLight;
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result = ResultVal(m_data->CreateLightRGB(translatedType, p_r, p_g, p_b, &d3dLight));
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if (!Succeeded(result)) {
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frame->Release();
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}
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else {
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result = ResultVal(frame->AddLight(d3dLight));
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if (!Succeeded(result)) {
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d3dLight->Release();
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frame->Release();
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}
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else {
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d3dLight->Release();
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newLight->m_data = frame;
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}
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}
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}
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if (!Succeeded(result)) {
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delete newLight;
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newLight = NULL;
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}
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return newLight;
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}
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// OFFSET: LEGO1 0x100a1e90
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Something* RendererImpl::CreateSomething()
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{
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// Note: I'm fairly certain that Something is not what Tgl calls a
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// "Mesh", because the methods on Mesh in the Tgl leak line up much
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// more closely with a different vtable than the one assigned in
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// this method (meaning this method is not creating a Mesh).
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// Maybe this method is something like CreateMeshBuilder where the
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// Mesh data type in the Tgl leak was split into builder/result?
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SomethingImpl* something = new SomethingImpl();
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if (FAILED(m_data->CreateMesh(&something->m_data))) {
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delete something;
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something = NULL;
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}
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return something;
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}
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inline Result RendererCreateTexture(
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IDirect3DRM* p_renderer,
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IDirect3DRMTexture*& p_texture,
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int p_width,
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int p_height,
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int p_bytesPerPixel,
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void* p_buffer,
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int p_useBuffer,
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int p_paletteSize,
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PaletteEntry* p_palette
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)
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{
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TglD3DRMIMAGE* image;
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Result result;
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image = new TglD3DRMIMAGE(p_width, p_height, p_bytesPerPixel, p_buffer, p_useBuffer, p_paletteSize, p_palette);
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result = ResultVal(p_renderer->CreateTexture(&image->m_image, &p_texture));
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if (Succeeded(result)) {
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result = TextureImpl::SetImage(p_texture, image);
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if (!Succeeded(result)) {
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p_texture->Release();
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p_texture = NULL;
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delete image;
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}
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}
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else {
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delete image;
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}
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return result;
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}
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// OFFSET: LEGO1 0x100a1f50
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Texture* RendererImpl::CreateTexture(
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int p_width,
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int p_height,
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int p_bitsPerTexel,
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const void* p_pTexels,
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int p_texelsArePersistent,
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int p_paletteEntryCount,
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const PaletteEntry* p_pEntries
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)
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{
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TextureImpl* texture = new TextureImpl();
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if (!Succeeded(RendererCreateTexture(
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m_data,
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texture->m_data,
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p_width,
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p_height,
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p_bitsPerTexel,
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const_cast<void*>(p_pTexels),
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p_texelsArePersistent,
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p_paletteEntryCount,
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const_cast<PaletteEntry*>(p_pEntries)
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))) {
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delete texture;
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texture = NULL;
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}
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return texture;
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}
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// OFFSET: LEGO1 0x100a20d0
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Texture* RendererImpl::CreateTexture()
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{
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TextureImpl* texture = new TextureImpl();
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if (!Succeeded(RendererCreateTexture(m_data, texture->m_data, 0, 0, 0, NULL, FALSE, 0, NULL))) {
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delete texture;
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texture = NULL;
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}
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return texture;
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}
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// OFFSET: LEGO1 0x100a2270
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Result RendererImpl::SetTextureDefaultShadeCount(unsigned long p_shadeCount)
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{
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return ResultVal(m_data->SetDefaultTextureShades(p_shadeCount));
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}
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// OFFSET: LEGO1 0x100a2290
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Result RendererImpl::SetTextureDefaultColorCount(unsigned long p_colorCount)
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{
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return ResultVal(m_data->SetDefaultTextureColors(p_colorCount));
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}
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// OFFSET: LEGO1 0x100a22b0
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void* RendererImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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