isle/LEGO1/legoutil.h
2023-10-24 00:33:47 -04:00

67 lines
1.3 KiB
C++

#ifndef LEGOUTIL_H
#define LEGOUTIL_H
#include <windows.h>
#include "extra.h"
#include "mxmatrix.h"
#define NORMVEC3(dst, src) { \
MxDouble len = sqrt(NORMSQRD3(src)); \
VDS3(dst, src, len); }
template <class T>
inline T Abs(T p_t)
{
return p_t < 0 ? -p_t : p_t;
}
template <class T>
inline T Min(T p_t1, T p_t2)
{
return p_t1 < p_t2 ? p_t1 : p_t2;
}
template <class T>
inline T Max(T p_t1, T p_t2)
{
return p_t1 > p_t2 ? p_t1 : p_t2;
}
template <class T>
inline void GetScalar(char **p_source, T& p_dest)
{
p_dest = *(T*) *p_source;
*p_source += sizeof(T);
}
template <class T>
inline T GetScalar(T **p_source)
{
T val = **p_source;
*p_source += 1;
return val;
}
template <class T>
inline void GetDouble(char **p_source, T& p_dest)
{
p_dest = *(double*) *p_source;
*p_source += sizeof(double);
}
template <class T>
inline void GetString(char **p_source, const char *&p_dest, T *p_obj, void (T::*p_setter)(const char*))
{
(p_obj->*p_setter)(*p_source);
*p_source += strlen(p_dest) + 1;
}
ExtraActionType MatchActionString(const char *);
void ConvertHSVToRGB(float r, float g, float b, float* out_r, float* out_g, float* out_b);
void SetAppCursor(WPARAM p_wparam);
void CalcLocalTransform(const MxVector3 &p_posVec, const MxVector3 &p_dirVec,
const MxVector3 &p_upVec, MxMatrix &p_outMatrix);
#endif // LEGOUTIL_H