isle/LEGO1/lego/legoomni/include/act1state.h
2024-01-13 15:17:07 -05:00

42 lines
1.0 KiB
C++

#ifndef ACT1STATE_H
#define ACT1STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d7028
// SIZE 0x26c
class Act1State : public LegoState {
public:
Act1State();
// FUNCTION: LEGO1 0x100338a0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0154
return "Act1State";
};
// FUNCTION: LEGO1 0x100338b0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
};
inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
inline MxU32 GetUnknown18() { return m_unk0x18; }
inline void SetUnknown21(MxS16 p_unk0x21) { m_unk0x21 = p_unk0x21; }
inline MxS16 GetUnknown21() { return m_unk0x21; }
void FUN_10034d00();
protected:
undefined m_unk0x8[0x10]; // 0x8
MxU32 m_unk0x18; // 0x18
undefined2 m_unk0x1c; // 0x1c
undefined m_unk0x1e; // 0x1e
undefined m_unk0x20; // 0x20
MxBool m_unk0x21; // 0x21
};
#endif // ACT1STATE_H