mirror of
https://github.com/isledecomp/isle.git
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* Introduce "configure.py" and "build.py" * Running "python configure.py && python build.py" will successfully build a clean clone of the project with no additional effort needed. * The repo now includes a copy of ninja for each platform, and the configure script will download MSVC420 for you as part of configuring the project. You can specify --modern-compiler when configuring to configure with a different toolchain if desired. * This also establishes a specific place (/original) for you to put your original game files. The build process will let you know that you need to put them there if you have not yet when you ask to compare to the original game. * The repo also now includes a .vscode folder by default, which contains a tasks.json file including the build / configure tasks. * This includes "build and compare function by cursor" task which allows a very effective workflow where you just hit Ctrl+Shift+B and get an updated diff of the function you were just editing.
75 lines
2.9 KiB
Python
75 lines
2.9 KiB
Python
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import pathlib
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import subprocess
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import argparse
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import shutil
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import platform
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import requests
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import zipfile
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import io
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import os
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parser = argparse.ArgumentParser()
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parser.add_argument("-m", "--modern-compiler", action="store_true",
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help="Use a contemporary compiler instead of Microsoft Visual C++ 4.2 even though this will result in non-matching code")
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args = parser.parse_args()
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# Do we have a builtin ninja?
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specific_ninja = None
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if shutil.which("ninja") is None:
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sys = platform.system()
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# Use the bundled ninja
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if sys == "Windows":
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specific_ninja = "./tools/ninja/ninja-win.exe"
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elif sys == "Linux":
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specific_ninja = "./tools/ninja/ninja-linux"
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elif sys == "Darwin":
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specific_ninja = "./tools/ninja/ninja-mac"
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else:
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print("No bundled ninja for this platform, please install ninja and add it to your path.")
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exit(1)
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specific_ninja = str(pathlib.Path(specific_ninja).absolute())
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# Create a build folder in the current directory if it does not exist
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pathlib.Path("build").mkdir(parents=True, exist_ok=True)
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# Create a folder for the compiler
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pathlib.Path("compiler").mkdir(parents=True, exist_ok=True)
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# Check if MSVC420 is in the INCLUDE environment variable
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set_compiler_paths = False
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if not args.modern_compiler:
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if not pathlib.Path("compiler/MSVC420-master").exists():
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print("MSVC420 not found in compiler/...")
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url = "https://github.com/itsmattkc/MSVC420/archive/refs/heads/master.zip"
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print("Downloading MSVC420...")
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r = requests.get(url, stream=True)
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print("Unzipping to compiler/...")
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z = zipfile.ZipFile(io.BytesIO(r.content))
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z.extractall(path="compiler")
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set_compiler_paths = True
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# Run cmake in the build folder
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cmake_args = []
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cmake_args += ["-G", "Ninja"]
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cmake_args += ["-DCMAKE_BUILD_TYPE=RelWithDebInfo"]
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if specific_ninja:
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cmake_args += ["-DCMAKE_MAKE_PROGRAM="+specific_ninja]
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print("Using specific ninja:", specific_ninja)
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if set_compiler_paths:
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full_compiler_path = pathlib.Path.cwd() / "compiler" / "MSVC420-master/"
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cmake_args += ["-DCMAKE_CXX_COMPILER=" + (full_compiler_path / "bin" / "CL.EXE").as_posix()]
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cmake_args += ["-DCMAKE_C_COMPILER=" + (full_compiler_path / "bin" / "CL.EXE").as_posix()]
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cmake_args += ["-DCMAKE_LINKER=" + (full_compiler_path / "bin" / "LINK.EXE").as_posix()]
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cmake_args += ["-DCMAKE_RC_COMPILER=" + (full_compiler_path / "bin" / "RC.EXE").as_posix()]
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os.environ["INCLUDE"] = (full_compiler_path / "include").as_posix()
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os.environ["LIB"] = (full_compiler_path / "lib").as_posix()
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cmake_args += [".."]
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subprocess.run(["cmake"] + cmake_args, cwd="build")
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# Create a folder for the original binaries
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if not pathlib.Path("original/LEGO1.DLL").exists():
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pathlib.Path("original").mkdir(parents=True, exist_ok=True)
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print("Please obtain a copy of the original game and place its "
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"ISLE.EXE and LEGO1.DLL into the `original` folder if you plan "
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"on contributing so that the assembly diff tools can compare against them.") |