isle/CMakeLists.txt
Mark Langen 8ef38caf7d Simple integrated build process
* Introduce "configure.py" and "build.py"

* Running "python configure.py && python build.py" will successfully
  build a clean clone of the project with no additional effort needed.

* The repo now includes a copy of ninja for each platform, and the
  configure script will download MSVC420 for you as part of configuring
  the project. You can specify --modern-compiler when configuring to
  configure with a different toolchain if desired.

* This also establishes a specific place (/original) for you to put
  your original game files. The build process will let you know that
  you need to put them there if you have not yet when you ask to
  compare to the original game.

* The repo also now includes a .vscode folder by default, which
  contains a tasks.json file including the build / configure tasks.

* This includes "build and compare function by cursor" task which allows
  a very effective workflow where you just hit Ctrl+Shift+B and get an
  updated diff of the function you were just editing.
2023-07-02 06:06:54 -07:00

234 lines
6.7 KiB
CMake

cmake_minimum_required(VERSION 2.8...3.5 FATAL_ERROR)
project(isle CXX)
option(ISLE_BUILD_APP "Build ISLE.EXE application" ON)
add_library(lego1 SHARED
LEGO1/act1state.cpp
LEGO1/act2brick.cpp
LEGO1/act2policestation.cpp
LEGO1/act3.cpp
LEGO1/act3shark.cpp
LEGO1/act3state.cpp
LEGO1/ambulance.cpp
LEGO1/ambulancemissionstate.cpp
LEGO1/animstate.cpp
LEGO1/beachhouseentity.cpp
LEGO1/bike.cpp
LEGO1/buildingentity.cpp
LEGO1/bumpbouy.cpp
LEGO1/carrace.cpp
LEGO1/dllmain.cpp
LEGO1/dunebuggy.cpp
LEGO1/elevatorbottom.cpp
LEGO1/gasstation.cpp
LEGO1/gasstationentity.cpp
LEGO1/gasstationstate.cpp
LEGO1/helicopter.cpp
LEGO1/helicopterstate.cpp
LEGO1/historybook.cpp
LEGO1/hospital.cpp
LEGO1/hospitalentity.cpp
LEGO1/hospitalstate.cpp
LEGO1/infocenter.cpp
LEGO1/infocenterdoor.cpp
LEGO1/infocenterentity.cpp
LEGO1/infocenterstate.cpp
LEGO1/isle.cpp
LEGO1/isleactor.cpp
LEGO1/islepathactor.cpp
LEGO1/jetski.cpp
LEGO1/jetskirace.cpp
LEGO1/jukebox.cpp
LEGO1/jukeboxentity.cpp
LEGO1/jukeboxstate.cpp
LEGO1/legoact2state.cpp
LEGO1/legoactioncontrolpresenter.cpp
LEGO1/legoanimactor.cpp
LEGO1/legoanimationmanager.cpp
LEGO1/legoanimmmpresenter.cpp
LEGO1/legoanimpresenter.cpp
LEGO1/legobackgroundcolor.cpp
LEGO1/legobackgroundcolor.cpp
LEGO1/legobuildingmanager.cpp
LEGO1/legocachesound.cpp
LEGO1/legocameracontroller.cpp
LEGO1/legocarbuild.cpp
LEGO1/legocarbuildanimpresenter.cpp
LEGO1/legocontrolmanager.cpp
LEGO1/legoentity.cpp
LEGO1/legoentitypresenter.cpp
LEGO1/legoflctexturepresenter.cpp
LEGO1/legogamestate.cpp
LEGO1/legohideanimpresenter.cpp
LEGO1/legoinputmanager.cpp
LEGO1/legojetski.cpp
LEGO1/legoloadcachesoundpresenter.cpp
LEGO1/legolocomotionanimpresenter.cpp
LEGO1/legomodelpresenter.cpp
LEGO1/legonavcontroller.cpp
LEGO1/legoomni.cpp
LEGO1/legopalettepresenter.cpp
LEGO1/legopartpresenter.cpp
LEGO1/legopathactor.cpp
LEGO1/legopathcontroller.cpp
LEGO1/legopathpresenter.cpp
LEGO1/legophonemepresenter.cpp
LEGO1/legoplantmanager.cpp
LEGO1/legorace.cpp
LEGO1/legoroi.cpp
LEGO1/legosoundmanager.cpp
LEGO1/legostate.cpp
LEGO1/legotexturepresenter.cpp
LEGO1/legoutil.cpp
LEGO1/legovideomanager.cpp
LEGO1/legoworld.cpp
LEGO1/legoworldpresenter.cpp
LEGO1/motorcycle.cpp
LEGO1/mxatomid.cpp
LEGO1/mxaudiopresenter.cpp
LEGO1/mxautolocker.cpp
LEGO1/mxbackgroundaudiomanager.cpp
LEGO1/mxbitmap.cpp
LEGO1/mxcompositemediapresenter.cpp
LEGO1/mxcompositepresenter.cpp
LEGO1/mxcontrolpresenter.cpp
LEGO1/mxcore.cpp
LEGO1/mxcriticalsection.cpp
LEGO1/mxdirectdraw.cpp
LEGO1/mxdiskstreamcontroller.cpp
LEGO1/mxdiskstreamprovider.cpp
LEGO1/mxdsaction.cpp
LEGO1/mxdsanim.cpp
LEGO1/mxdschunk.cpp
LEGO1/mxdsevent.cpp
LEGO1/mxdsfile.cpp
LEGO1/mxdsmediaaction.cpp
LEGO1/mxdsmultiaction.cpp
LEGO1/mxdsobject.cpp
LEGO1/mxdsobjectaction.cpp
LEGO1/mxdsparallelaction.cpp
LEGO1/mxdsselectaction.cpp
LEGO1/mxdsserialaction.cpp
LEGO1/mxdssound.cpp
LEGO1/mxdssource.cpp
LEGO1/mxdsstill.cpp
LEGO1/mxdssubscriber.cpp
LEGO1/mxentity.cpp
LEGO1/mxeventmanager.cpp
LEGO1/mxeventpresenter.cpp
LEGO1/mxflcpresenter.cpp
LEGO1/mxioinfo.cpp
LEGO1/mxloopingflcpresenter.cpp
LEGO1/mxloopingsmkpresenter.cpp
LEGO1/mxmediapresenter.cpp
LEGO1/mxmusicpresenter.cpp
LEGO1/mxnotificationmanager.cpp
LEGO1/mxomni.cpp
LEGO1/mxomnicreateflags.cpp
LEGO1/mxomnicreateparam.cpp
LEGO1/mxomnicreateparambase.cpp
LEGO1/mxpalette.cpp
LEGO1/mxpresenter.cpp
LEGO1/mxscheduler.cpp
LEGO1/mxsmkpresenter.cpp
LEGO1/mxsoundmanager.cpp
LEGO1/mxsoundpresenter.cpp
LEGO1/mxstillpresenter.cpp
LEGO1/mxstreamer.cpp
LEGO1/mxstring.cpp
LEGO1/mxstringvariable.cpp
LEGO1/mxtimer.cpp
LEGO1/mxtransitionmanager.cpp
LEGO1/mxunknown100dc6b0.cpp
LEGO1/mxvariabletable.cpp
LEGO1/mxvideomanager.cpp
LEGO1/mxvideoparam.cpp
LEGO1/mxvideoparamflags.cpp
LEGO1/mxvideopresenter.cpp
LEGO1/mxwavepresenter.cpp
LEGO1/pizza.cpp
LEGO1/pizzamissionstate.cpp
LEGO1/pizzeria.cpp
LEGO1/pizzeriastate.cpp
LEGO1/police.cpp
LEGO1/policeentity.cpp
LEGO1/policestate.cpp
LEGO1/racecar.cpp
LEGO1/racestandsentity.cpp
LEGO1/racestate.cpp
LEGO1/radio.cpp
LEGO1/radiostate.cpp
LEGO1/realtimeview.cpp
LEGO1/registrationbook.cpp
LEGO1/score.cpp
LEGO1/scorestate.cpp
LEGO1/skateboard.cpp
LEGO1/towtrack.cpp
LEGO1/towtrackmissionstate.cpp
LEGO1/viewmanager.cpp
)
# Link libraries
target_link_libraries(lego1 PRIVATE ddraw dsound winmm)
# Includes
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
# Add VC420 directories
target_include_directories(lego1 PRIVATE "$ENV{INCLUDE}")
target_link_directories(lego1 PRIVATE "$ENV{LIB}")
# Make sure filenames are ALL CAPS
set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1)
set_property(TARGET lego1 PROPERTY SUFFIX ".DLL")
if (ISLE_BUILD_APP)
add_executable(isle WIN32
ISLE/res/isle.rc
ISLE/isleapp.cpp
ISLE/define.cpp
)
# Include LEGO1 headers in ISLE
target_include_directories(isle PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
# Add VC420 directories
target_include_directories(isle PRIVATE "$ENV{INCLUDE}")
target_link_directories(isle PRIVATE "$ENV{LIB}")
# Link DSOUND, WINMM, and LEGO1
target_link_libraries(isle PRIVATE dsound winmm lego1)
# Make sure filenames are ALL CAPS
set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)
set_property(TARGET isle PROPERTY SUFFIX ".EXE")
endif()
if (MSVC)
# These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the
# game was originally built with) and tweaked slightly to produce more debugging info for reccmp.
# They ensure a recompilation that can be byte/instruction accurate to the original binaries.
target_compile_options(isle PRIVATE "/ML$<$<CONFIG:Debug>:d>")
target_compile_options(lego1 PRIVATE "/MT$<$<CONFIG:Debug>:d>")
set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"")
set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"")
set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"")
set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"")
set(CMAKE_EXE_LINKER_FLAGS "/machine:I386")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no")
set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug")
set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no")
endif()