isle/LEGO1/mxsoundmanager.h
Joshua Peisach 8b3a1e50ed
MxSoundManager: dtor, destroy, update types
Also make MxThread's destructor public
2023-10-04 19:21:02 -04:00

25 lines
508 B
C++

#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxaudiomanager.h"
// VTABLE 0x100dc128
// SIZE 0x3c
// Base vtables are: MxCore -> 0x100dc6b0 -> MxAudioManager -> MxSoundManager
class MxSoundManager : public MxAudioManager
{
public:
MxSoundManager();
virtual ~MxSoundManager() override; // vtable+0x0
private:
void Init();
void Destroy(MxBool);
undefined4 m_unk30;
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk35[4];
};
#endif // MXSOUNDMANAGER_H