isle/LEGO1/mxsoundmanager.cpp
Joshua Peisach 8b3a1e50ed
MxSoundManager: dtor, destroy, update types
Also make MxThread's destructor public
2023-10-04 19:21:02 -04:00

48 lines
767 B
C++

#include "mxsoundmanager.h"
#include "mxomni.h"
DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
// OFFSET: LEGO1 0x100ae740
MxSoundManager::MxSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x100ae7d0
MxSoundManager::~MxSoundManager()
{
Destroy(TRUE);
}
// OFFSET: LEGO1 0x100ae830
void MxSoundManager::Init()
{
m_unk30 = 0;
m_dsBuffer = NULL;
}
// OFFSET: LEGO1 0x100ae840
void MxSoundManager::Destroy(MxBool p_param)
{
if(this->m_thread) {
this->m_thread->Terminate();
delete this->m_thread;
} else {
TickleManager()->UnregisterClient(this);
}
this->m_criticalSection.Enter();
if(this->m_dsBuffer) {
this->m_dsBuffer->Release();
}
Init();
this->m_criticalSection.Leave();
if(!p_param) {
MxAudioManager::Destroy();
}
}