isle/LEGO1/tgl/d3drm/renderer.cpp
2023-11-29 22:45:53 -08:00

324 lines
7.2 KiB
C++

#include "impl.h"
using namespace TglImpl;
// OFFSET: LEGO1 0x100a15e0
Renderer* Tgl::CreateRenderer()
{
RendererImpl* renderer = new RendererImpl();
if (!renderer->Create()) {
delete renderer;
renderer = NULL;
}
return renderer;
}
// GLOBAL OFFSET: LEGO1 0x1010103c
IDirect3DRM* g_pD3DRM = NULL;
// Inlined only
Result RendererImpl::Create()
{
if (g_pD3DRM) {
g_pD3DRM->AddRef();
}
else {
LPDIRECT3DRM handle;
Direct3DRMCreate(&handle);
handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*) &g_pD3DRM);
}
m_data = g_pD3DRM;
return (m_data != NULL) ? Success : Error;
}
// Inlined only
void RendererImpl::Destroy()
{
if (m_data) {
if (m_data->Release() == 0)
g_pD3DRM = NULL;
m_data = NULL;
}
}
// OFFSET: LEGO1 0x100a1894
Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& p_data)
{
DeviceImpl* device = new DeviceImpl();
HRESULT result = m_data->CreateDeviceFromD3D(p_data.m_pDirect3D, p_data.m_pDirect3DDevice, &device->m_data);
if (!SUCCEEDED(result)) {
delete device;
device = NULL;
}
return device;
}
// GLOBAL OFFSET: LEGO1 0x10101040
static int gSetBufferCount = 1;
// OFFSET: LEGO1 0x100a1900
Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& p_data)
{
DeviceImpl* device = new DeviceImpl();
HRESULT result = m_data->CreateDeviceFromSurface(
const_cast<LPGUID>(p_data.m_driverGUID),
p_data.m_pDirectDraw,
p_data.m_pBackBuffer,
&device->m_data
);
if (SUCCEEDED(result) && p_data.m_pBackBuffer && gSetBufferCount) {
device->m_data->SetBufferCount(2);
}
if (!SUCCEEDED(result)) {
delete device;
device = NULL;
}
return device;
}
inline Result RendererCreateView(
IDirect3DRM* p_renderer,
IDirect3DRMDevice* p_device,
IDirect3DRMFrame* p_camera,
IDirect3DRMViewport*& p_view,
unsigned long p_x,
unsigned long p_y,
unsigned long p_width,
unsigned long p_height
)
{
Result result = ResultVal(p_renderer->CreateViewport(p_device, p_camera, p_x, p_y, p_width, p_height, &p_view));
if (Succeeded(result)) {
result = ViewImpl::ViewportCreateAppData(p_renderer, p_view, p_camera);
if (!Succeeded(result)) {
p_view->Release();
p_view = NULL;
}
}
return result;
}
// OFFSET: LEGO1 0x100a1a00
View* RendererImpl::CreateView(
const Device* p_device,
const Camera* p_camera,
unsigned long p_x,
unsigned long p_y,
unsigned long p_width,
unsigned long p_height
)
{
ViewImpl* view = new ViewImpl();
Result result = RendererCreateView(
m_data,
static_cast<const DeviceImpl*>(p_device)->m_data,
static_cast<const CameraImpl*>(p_camera)->m_data,
view->m_data,
p_x,
p_y,
p_width,
p_height
);
if (!result) {
delete view;
view = NULL;
}
return view;
}
inline Result RendererCreateGroup(IDirect3DRM* p_renderer, IDirect3DRMFrame* p_parent, IDirect3DRMFrame*& p_group)
{
Result result = ResultVal(p_renderer->CreateFrame(NULL, &p_group));
if (Succeeded(result) && p_parent) {
result = ResultVal(p_parent->AddVisual(p_group));
if (!Succeeded(result)) {
p_group->Release();
p_group = NULL;
}
}
return result;
}
// OFFSET: LEGO1 0x100a1b20
Group* RendererImpl::CreateGroup(const Group* p_parent)
{
GroupImpl* group = new GroupImpl();
Result result =
RendererCreateGroup(m_data, p_parent ? static_cast<const GroupImpl*>(p_parent)->m_data : NULL, group->m_data);
if (!result) {
delete group;
group = NULL;
}
return group;
}
// OFFSET: LEGO1 0x100a1c30
Camera* RendererImpl::CreateCamera()
{
CameraImpl* camera = new CameraImpl();
if (FAILED(m_data->CreateFrame(NULL, &camera->m_data))) {
delete camera;
camera = NULL;
}
return camera;
}
// OFFSET: LEGO1 0x100a1cf0
Light* RendererImpl::CreateLight(LightType p_type, float p_r, float p_g, float p_b)
{
LightImpl* newLight = new LightImpl();
D3DRMLIGHTTYPE translatedType;
switch (p_type) {
case Ambient:
translatedType = D3DRMLIGHT_AMBIENT;
break;
case Point:
translatedType = D3DRMLIGHT_POINT;
break;
case Spot:
translatedType = D3DRMLIGHT_SPOT;
break;
case Directional:
translatedType = D3DRMLIGHT_DIRECTIONAL;
break;
case ParallelPoint:
translatedType = D3DRMLIGHT_PARALLELPOINT;
break;
default:
translatedType = D3DRMLIGHT_AMBIENT;
}
LPDIRECT3DRMFRAME frame;
Result result = ResultVal(m_data->CreateFrame(NULL, &frame));
if (Succeeded(result)) {
LPDIRECT3DRMLIGHT d3dLight;
result = ResultVal(m_data->CreateLightRGB(translatedType, p_r, p_g, p_b, &d3dLight));
if (!Succeeded(result)) {
frame->Release();
}
else {
result = ResultVal(frame->AddLight(d3dLight));
if (!Succeeded(result)) {
d3dLight->Release();
frame->Release();
}
else {
d3dLight->Release();
newLight->m_data = frame;
}
}
}
if (!Succeeded(result)) {
delete newLight;
newLight = NULL;
}
return newLight;
}
// OFFSET: LEGO1 0x100a1e90
Unk* RendererImpl::CreateUnk()
{
// Note: I'm fairly certain that Unknown is not what Tgl calls a
// "Mesh", because the methods on Mesh in the Tgl leak line up much
// more closely with a different vtable than the one assigned in
// this method (meaning this method is not creating a Mesh).
// Maybe this method is something like CreateMeshBuilder where the
// Mesh data type in the Tgl leak was split into builder/result?
UnkImpl* unknown = new UnkImpl();
if (FAILED(m_data->CreateMesh(&unknown->m_data))) {
delete unknown;
unknown = NULL;
}
return unknown;
}
inline Result RendererCreateTexture(
IDirect3DRM* p_renderer,
IDirect3DRMTexture*& p_texture,
int p_width,
int p_height,
int p_bytesPerPixel,
void* p_buffer,
int p_useBuffer,
int p_paletteSize,
PaletteEntry* p_palette
)
{
TglD3DRMIMAGE* image;
Result result;
image = new TglD3DRMIMAGE(p_width, p_height, p_bytesPerPixel, p_buffer, p_useBuffer, p_paletteSize, p_palette);
result = ResultVal(p_renderer->CreateTexture(&image->m_image, &p_texture));
if (Succeeded(result)) {
result = TextureImpl::SetImage(p_texture, image);
if (!Succeeded(result)) {
p_texture->Release();
p_texture = NULL;
delete image;
}
}
else {
delete image;
}
return result;
}
// OFFSET: LEGO1 0x100a1f50
Texture* RendererImpl::CreateTexture(
int p_width,
int p_height,
int p_bitsPerTexel,
const void* p_pTexels,
int p_texelsArePersistent,
int p_paletteEntryCount,
const PaletteEntry* p_pEntries
)
{
TextureImpl* texture = new TextureImpl();
if (!Succeeded(RendererCreateTexture(
m_data,
texture->m_data,
p_width,
p_height,
p_bitsPerTexel,
const_cast<void*>(p_pTexels),
p_texelsArePersistent,
p_paletteEntryCount,
const_cast<PaletteEntry*>(p_pEntries)
))) {
delete texture;
texture = NULL;
}
return texture;
}
// OFFSET: LEGO1 0x100a20d0
Texture* RendererImpl::CreateTexture()
{
TextureImpl* texture = new TextureImpl();
if (!Succeeded(RendererCreateTexture(m_data, texture->m_data, 0, 0, 0, NULL, FALSE, 0, NULL))) {
delete texture;
texture = NULL;
}
return texture;
}
// OFFSET: LEGO1 0x100a2270
Result RendererImpl::SetTextureDefaultShadeCount(unsigned long p_shadeCount)
{
return ResultVal(m_data->SetDefaultTextureShades(p_shadeCount));
}
// OFFSET: LEGO1 0x100a2290
Result RendererImpl::SetTextureDefaultColorCount(unsigned long p_colorCount)
{
return ResultVal(m_data->SetDefaultTextureColors(p_colorCount));
}
// OFFSET: LEGO1 0x100a22b0
void* RendererImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}