isle/LEGO1/viewmanager/viewmanager.cpp
MS f084f280ca
Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 16:50:43 -05:00

38 lines
678 B
C++

#include "viewmanager.h"
// STUB: LEGO1 0x100a5eb0
ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view)
{
}
// STUB: LEGO1 0x100a60c0
ViewManager::~ViewManager()
{
}
// STUB: LEGO1 0x100a64d0
void ViewManager::RemoveAll(ViewROI*)
{
// TODO
}
// STUB: LEGO1 0x100a6930
void ViewManager::Update(float p_previousRenderTime, float p_und2)
{
}
// STUB: LEGO1 0x100a6d50
void ViewManager::SetResolution(int width, int height)
{
}
// STUB: LEGO1 0x100a6d70
void ViewManager::SetFrustrum(float fov, float front, float back)
{
}
// STUB: LEGO1 0x100a6da0
void ViewManager::SetPOVSource(const OrientableROI* point_of_view)
{
}