isle/LEGO1/mxdsstreamingaction.h
2023-08-13 07:55:35 -04:00

37 lines
805 B
C++

#ifndef MXDSSTREAMINGACTION_H
#define MXDSSTREAMINGACTION_H
#include "mxdsaction.h"
class MxDSBuffer;
// VTABLE 0x100dd088
// SIZE 0xb4
class MxDSStreamingAction : public MxDSAction
{
public:
MxDSStreamingAction(MxDSAction &p_dsAction, MxU32 p_offset);
MxDSStreamingAction(MxDSStreamingAction &p_dsStreamingAction);
virtual ~MxDSStreamingAction();
MxDSStreamingAction *CopyFrom(MxDSStreamingAction &p_dsStreamingAction);
virtual MxBool HasId(MxU32 p_objectId); // vtable+34;
MxResult Init();
void SetInternalAction(MxDSAction *p_dsAction);
void FUN_100CD2D0();
private:
MxU32 m_unk94;
MxU32 m_bufferOffset;
MxS32 m_unk9c;
MxDSBuffer *m_unka0;
MxDSBuffer *m_unka4;
MxLong m_unka8;
undefined2 m_unkac;
MxDSAction *m_internalAction;
};
#endif // MXDSSTREAMINGACTION_H