isle/LEGO1/lego/sources/geom
Christian Semmler c54805fde8
Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation

* Revert IslePathActor

* Fix order

* Fix inlining

* Fixes

* WIP

* WIP

* Refactor

* Refactor

* Fix operators

* Remove obsolete inline keyword

* Fix ctors

* Refactor

* Rename files

* Refactor

* Remove empty line
2025-01-04 15:07:04 -07:00
..
legoedge.cpp Implement/match LegoCarRaceActor::VTable0x1c (#1078) 2024-08-04 21:13:12 +02:00
legoedge.h Implement/match LegoWEGEdge functions (#1259) 2024-12-22 19:47:39 +01:00
legounkown100db7f4.cpp Implement/match LegoPathBoundary::Intersect (#937) 2024-05-19 17:24:09 +02:00
legounkown100db7f4.h Implement/match LegoWEGEdge functions (#1259) 2024-12-22 19:47:39 +01:00
legoweedge.cpp Implement/match LegoWEGEdge functions (#1259) 2024-12-22 19:47:39 +01:00
legoweedge.h Implement/match LegoWEGEdge functions (#1259) 2024-12-22 19:47:39 +01:00
legowegedge.cpp Fix Vector2/Vector3 order (#1272) 2024-12-24 22:21:26 +01:00
legowegedge.h Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309) 2025-01-04 15:07:04 -07:00