isle/LEGO1/islepathactor.cpp

22 lines
394 B
C++

#include "islepathactor.h"
// OFFSET: LEGO1 0x10001e60
IslePathActor::IslePathActor()
{
// TODO
}
// OFFSET: LEGO1 0x1001a2a0
void IslePathActor::Destroy()
{
// LegoEntity::Destroy(this);
// TODO
}
// OFFSET: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, void *, char)
{
// TODO
}