isle/LEGO1/buildingentity.cpp

14 lines
181 B
C++

#include "buildingentity.h"
// OFFSET: LEGO1 0x10014e20
BuildingEntity::BuildingEntity()
{
// TODO
}
// OFFSET: LEGO1 0x10015030
BuildingEntity::~BuildingEntity()
{
// TODO
}