isle/ISLE/define.h
Christian Semmler e03af11c8e
97%
2023-06-27 01:25:50 +02:00

27 lines
559 B
C++

#ifndef DEFINE_H
#define DEFINE_H
#include "legoinc.h"
class Isle;
extern Isle *g_isle;
extern int g_closed;
// 0x4101c4
#define WNDCLASS_NAME "Lego Island MainNoM App"
// 0x4101dc
#define WINDOW_TITLE "LEGO\xAE"
extern unsigned char g_mousedown;
extern unsigned char g_mousemoved;
extern RECT g_windowRect;
extern int g_rmDisabled;
extern int g_waitingForTargetDepth;
extern int g_targetWidth;
extern int g_targetHeight;
extern int g_targetDepth;
extern int g_reqEnableRMDevice;
extern int g_startupDelay;
extern long g_lastFrameTime;
#endif // DEFINE_H