isle/LEGO1/mxaudiomanager.cpp

37 lines
593 B
C++

#include "mxaudiomanager.h"
// OFFSET: LEGO1 0x100b8d00
MxAudioManager::MxAudioManager()
{
Init();
}
// OFFSET: LEGO1 0x100b8d90
MxAudioManager::~MxAudioManager()
{
LockedReinitialize(1);
}
// OFFSET: LEGO1 0x100b8df0
void MxAudioManager::Init()
{
this->m_unk2c = 100;
}
// OFFSET: LEGO1 0x100b8e00
void MxAudioManager::LockedReinitialize(MxS8 p_skipTeardown)
{
this->m_criticalSection.Enter();
Init();
this->m_criticalSection.Leave();
if (!p_skipTeardown) {
Teardown();
}
}
// OFFSET: LEGO1 0x100b8e90
void MxAudioManager::Reinitialize()
{
LockedReinitialize(0);
}