isle/LEGO1/mxaudiomanager.cpp
Joshua Peisach 5668874d53
MxAudioManager cleanup
- fix param in LockedReinitialize, mark that function as private/give it a better param name
2023-09-17 19:10:44 -04:00

39 lines
640 B
C++

#include "mxaudiomanager.h"
DECOMP_SIZE_ASSERT(MxAudioManager, 0x30);
// OFFSET: LEGO1 0x100b8d00
MxAudioManager::MxAudioManager()
{
Init();
}
// OFFSET: LEGO1 0x100b8d90
MxAudioManager::~MxAudioManager()
{
LockedReinitialize(TRUE);
}
// OFFSET: LEGO1 0x100b8df0
void MxAudioManager::Init()
{
this->m_unk2c = 100;
}
// OFFSET: LEGO1 0x100b8e00
void MxAudioManager::LockedReinitialize(MxBool p_doTeardown)
{
this->m_criticalSection.Enter();
Init();
this->m_criticalSection.Leave();
if (p_doTeardown) {
Teardown();
}
}
// OFFSET: LEGO1 0x100b8e90
void MxAudioManager::Reinitialize()
{
LockedReinitialize(FALSE);
}