isle/LEGO1/lego3dview.h
Christian Semmler 546facb7eb Fixes/matches
2023-12-28 12:21:04 -05:00

37 lines
1.0 KiB
C++

#ifndef LEGO3DVIEW_H
#define LEGO3DVIEW_H
#include "mxrendersettings.h"
#include "mxtypes.h"
#include "tgl/d3drm/impl.h"
#include "viewmanager/viewmanager.h"
class LegoROI;
class Tgl::Renderer;
// VTABLE: LEGO1 0x100dbf78
// SIZE 0xa8
class Lego3DView {
public:
Lego3DView();
virtual ~Lego3DView();
inline ViewManager* GetViewManager() { return this->m_viewManager; }
inline TglImpl::ViewImpl* GetViewPort() { return this->m_viewPort; }
MxBool Init(MxRenderSettings& p_renderSettings, Tgl::Renderer& p_render);
LegoROI* PickROI(MxLong p_a, MxLong p_b);
private:
// TODO: all of these fields are in various base classes
undefined4 m_vtable; // 0x0 (TODO: remove once virtual function added)
undefined4 m_unk0x4; // 0x4
TglImpl::RendererImpl* m_renderImpl; // 0x8
TglImpl::DeviceImpl* m_deviceImpl; // 0xc
TglImpl::ViewImpl* m_viewPort; // 0x10
char m_pad[0x78]; // 0x14
ViewManager* m_viewManager; // 0x88
undefined m_unk0x8c[20]; // 0x8c
};
#endif // LEGO3DVIEW_H