isle/LEGO1/mxrendersettings.cpp
2023-12-28 11:21:44 -05:00

20 lines
589 B
C++

#include "mxrendersettings.h"
#include "decomp.h"
// FUNCTION: LEGO1 0x100ab2d0
MxU32 MxRenderSettings::operator=(const MxRenderSettings& p_settings)
{
this->m_unk0x00 = p_settings.m_unk0x00;
this->m_hwnd = p_settings.m_hwnd;
this->m_directDraw = p_settings.m_directDraw;
this->m_ddSurface1 = p_settings.m_ddSurface1;
this->m_ddSurface2 = p_settings.m_ddSurface2;
this->m_flags = p_settings.m_flags;
this->m_unk0x18 = p_settings.m_unk0x18;
this->m_flags2 = p_settings.m_flags2;
this->m_direct3d = p_settings.m_direct3d;
this->m_d3dDevice = p_settings.m_d3dDevice;
return 1;
}