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28 lines
501 B
C++
28 lines
501 B
C++
#ifndef __LEGOSPLINE_H
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#define __LEGOSPLINE_H
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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class Matrix4;
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// SIZE 0x50
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class LegoSpline {
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public:
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LegoSpline();
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~LegoSpline();
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void SetSpline(
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const Vector3& p_start,
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const Vector3& p_tangentAtStart,
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const Vector3& p_end,
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const Vector3& p_tangentAtEnd
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);
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LegoResult Evaluate(float p_alpha, Matrix4& p_mat, Vector3& p_v, LegoU32 p_reverse);
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private:
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Mx3DPointFloat m_coefficents[4]; // 0x00
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};
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#endif // __LEGOSPLINE_H
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