isle/docs/samples
Christian Semmler 464e59df3e
Some checks failed
Analyze / ${{ matrix.who }} annotations (CONFIG) (push) Has been cancelled
Analyze / ${{ matrix.who }} annotations (ISLE) (push) Has been cancelled
Analyze / ${{ matrix.who }} annotations (LEGO1) (push) Has been cancelled
Build / Download original binaries (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[name:MSVC setup-cmake:true setup-msvc:true setup-ninja:true shell:sh]) (push) Has been cancelled
Build / MSVC 4.20 (push) Has been cancelled
Build / MSVC 4.20 (BETA10) (push) Has been cancelled
Format / C++ (push) Has been cancelled
Naming / C++ (push) Has been cancelled
Build / Verify decomp (push) Has been cancelled
Build / Upload artifacts (push) Has been cancelled
Add Kaitai Struct definition for animation data files (.dta) (#1740)
2026-02-02 01:34:29 +01:00
..
BLDRINF.DTA Add Kaitai Struct definition for animation data files (.dta) (#1740) 2026-02-02 01:34:29 +01:00
G0.GS Savegame: kaitai format (#1713) 2026-01-11 00:27:44 +01:00
G1.GS Savegame: kaitai format (#1713) 2026-01-11 00:27:44 +01:00
G2.GS Savegame: kaitai format (#1713) 2026-01-11 00:27:44 +01:00
History.gsi Add initial Kaitai formats to document LEGO Island file formats (#1712) 2026-01-10 21:52:53 +01:00
Players.gsi Add initial Kaitai formats to document LEGO Island file formats (#1712) 2026-01-10 21:52:53 +01:00
pns065rd.ani Add Kaitai Struct definition for animation files (.ani) (#1734) 2026-01-30 18:05:48 -08:00