mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-29 19:21:15 +00:00
279 lines
6.5 KiB
C++
279 lines
6.5 KiB
C++
#include "legocharactermanager.h"
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#include "legoanimactor.h"
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#include "legogamestate.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "roi/legoroi.h"
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DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
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DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
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DECOMP_SIZE_ASSERT(LegoCharacterData::Unknown, 0x18)
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DECOMP_SIZE_ASSERT(LegoCharacterData, 0x108)
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// GLOBAL: LEGO1 0x100f80c0
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LegoCharacterData g_characterDataInit[66]; // TODO: add data
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// GLOBAL: LEGO1 0x100fc4e4
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char* LegoCharacterManager::g_customizeAnimFile = NULL;
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// GLOBAL: LEGO1 0x10104f20
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LegoCharacterData g_characterData[66];
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// FUNCTION: LEGO1 0x10082a20
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LegoCharacterManager::LegoCharacterManager()
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{
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m_characters = new LegoCharacterMap();
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FUN_10083270();
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m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
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VariableTable()->SetVariable(m_customizeAnimFile);
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}
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// FUNCTION: LEGO1 0x10083270
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void LegoCharacterManager::FUN_10083270()
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{
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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g_characterData[i] = g_characterDataInit[i];
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}
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}
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// STUB: LEGO1 0x100832a0
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void LegoCharacterManager::FUN_100832a0()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10083310
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MxResult LegoCharacterManager::FUN_10083310(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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LegoCharacterData* data = &g_characterData[i];
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if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x18[1].m_unk0x08, sizeof(data->m_unk0x18[1].m_unk0x08)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x18[1].m_unk0x14, sizeof(data->m_unk0x18[1].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x18[2].m_unk0x14, sizeof(data->m_unk0x18[2].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x18[4].m_unk0x14, sizeof(data->m_unk0x18[4].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x18[5].m_unk0x14, sizeof(data->m_unk0x18[5].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x18[8].m_unk0x14, sizeof(data->m_unk0x18[8].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&data->m_unk0x18[9].m_unk0x14, sizeof(data->m_unk0x18[9].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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}
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result = SUCCESS;
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done:
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return result;
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}
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// STUB: LEGO1 0x100833f0
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MxResult LegoCharacterManager::FUN_100833f0(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10083500
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LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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{
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LegoCharacter* character = NULL;
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LegoCharacterMap::iterator it = m_characters->find(p_key);
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if (it != m_characters->end()) {
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character = (*it).second;
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character->AddRef();
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}
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if (character == NULL) {
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LegoROI* roi = CreateROI(p_key);
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roi->SetVisibility(FALSE);
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if (roi != NULL) {
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character = new LegoCharacter(roi);
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char* key = new char[strlen(p_key) + 1];
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if (key != NULL) {
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strcpy(key, p_key);
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(*m_characters)[key] = character;
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VideoManager()->Get3DManager()->Add(*roi);
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}
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}
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}
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else {
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VideoManager()->Get3DManager()->Remove(*character->m_roi);
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VideoManager()->Get3DManager()->Add(*character->m_roi);
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}
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if (character != NULL) {
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if (p_createEntity && character->m_roi->GetEntity() == NULL) {
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// TODO: Match
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LegoAnimActor* actor = new LegoAnimActor(1);
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actor->SetROI(character->m_roi, FALSE, FALSE);
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actor->FUN_100114e0(0);
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actor->SetFlag(LegoActor::c_bit2);
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FUN_10084c60(p_key)->m_actor = actor;
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}
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return character->m_roi;
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}
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return NULL;
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}
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// STUB: LEGO1 0x10083db0
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void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
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{
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// TODO
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}
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// STUB: LEGO1 0x10083f10
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void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10084030
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LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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{
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MxBool success = FALSE;
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LegoROI* roi = NULL;
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BoundingSphere boundingSphere;
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BoundingBox boundingBox;
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MxMatrix mat;
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CompoundObject* comp;
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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ViewLODListManager* lodManager = GetViewLODListManager();
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LegoTextureContainer* textureContainer = TextureContainer();
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LegoCharacterData* entry = FUN_10084c60(p_key);
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if (entry == NULL) {
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goto done;
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}
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if (!strcmpi(p_key, "pep")) {
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LegoCharacterData* pepper = FUN_10084c60("pepper");
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entry->m_unk0x0c = pepper->m_unk0x0c;
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entry->m_unk0x10 = pepper->m_unk0x10;
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entry->m_unk0x14 = pepper->m_unk0x14;
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for (MxS32 i = 0; i < _countof(entry->m_unk0x18); i++) {
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entry->m_unk0x18[i] = pepper->m_unk0x18[i];
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}
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}
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roi = new LegoROI(renderer);
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roi->SetName(p_key);
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boundingSphere.Center()[0] = 0.000267f;
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boundingSphere.Center()[1] = 0.78080797f;
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boundingSphere.Center()[2] = -0.01906f;
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boundingSphere.Radius() = 0.951612f;
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roi->SetBoundingSphere(boundingSphere);
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boundingBox.Min()[0] = -0.46116599f;
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boundingBox.Min()[1] = -0.002794f;
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boundingBox.Min()[2] = -0.29944199f;
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boundingBox.Max()[0] = 0.46169999f;
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boundingBox.Max()[1] = 1.56441f;
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boundingBox.Max()[2] = 0.261321f;
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roi->SetUnknown0x80(boundingBox);
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comp = new CompoundObject();
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roi->SetComp(comp);
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done:
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if (!success && roi != NULL) {
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delete roi;
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roi = NULL;
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}
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return roi;
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}
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// STUB: LEGO1 0x10084c00
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MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
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{
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// TODO
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return FALSE;
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}
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// STUB: LEGO1 0x10084c60
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LegoCharacterData* LegoCharacterManager::FUN_10084c60(const char* p_key)
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{
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return NULL;
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}
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// STUB: LEGO1 0x10084ec0
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MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
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{
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// TODO
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return FALSE;
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}
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// STUB: LEGO1 0x10085140
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MxU32 LegoCharacterManager::FUN_10085140(LegoROI*, MxBool)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x100851a0
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void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
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{
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if (g_customizeAnimFile != NULL) {
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delete[] g_customizeAnimFile;
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}
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if (p_value != NULL) {
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g_customizeAnimFile = new char[strlen(p_value) + 1];
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if (g_customizeAnimFile != NULL) {
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strcpy(g_customizeAnimFile, p_value);
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}
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}
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else {
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g_customizeAnimFile = NULL;
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}
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}
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// STUB: LEGO1 0x10085210
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LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
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{
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return NULL;
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}
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// FUNCTION: LEGO1 0x10085a80
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LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
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{
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return FUN_10085210(p_und1, p_und2, p_und3);
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}
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