isle/LEGO1/legocameracontroller.h

35 lines
960 B
C++

#ifndef LEGOCAMERACONTROLLER_H
#define LEGOCAMERACONTROLLER_H
#include "mxcore.h"
#include "realtime/matrix.h"
#include "realtime/vector.h"
// VTABLE: LEGO1 0x100d57b0
// SIZE 0xc8
class LegoCameraController : public MxCore {
public:
LegoCameraController();
virtual ~LegoCameraController() override; // vtable+0x0
// FUNCTION: LEGO1 0x10011ec0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0850
return "LegoCameraController";
}
// FUNCTION: LEGO1 0x10011ed0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, ClassName()) || MxCore::IsA(name);
}
void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32 p_2);
Vector3Data& FUN_10012740();
Vector3Data& FUN_100127f0();
Vector3Data& FUN_100128a0();
};
#endif // LEGOCAMERACONTROLLER_H