isle/LEGO1/towtrack.h
Joshua Peisach 3a3ac59076
Initial implementation of a lot of IslePathActor's
All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.
2023-08-18 19:09:11 -04:00

28 lines
424 B
C++

#ifndef TOWTRACK_H
#define TOWTRACK_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d7ee0
// SIZE 0x180
class TowTrack : public IslePathActor
{
public:
TowTrack();
private:
// TODO: TowTrack field types
undefined m_unk160[0x4];
MxS32 m_unk164;
MxS16 m_unk168;
MxS16 m_unk16a;
MxS16 m_unk16c;
MxS16 m_unk16e;
MxS32 m_unk170;
MxS32 m_unk174;
MxFloat m_unk178;
};
#endif // TOWTRACK_H