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All IslePathActor's seem to have (for the most part), the same few variables in common, probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional fields surrounding it.
28 lines
424 B
C++
28 lines
424 B
C++
#ifndef TOWTRACK_H
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#define TOWTRACK_H
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE 0x100d7ee0
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// SIZE 0x180
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class TowTrack : public IslePathActor
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{
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public:
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TowTrack();
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private:
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// TODO: TowTrack field types
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undefined m_unk160[0x4];
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MxS32 m_unk164;
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MxS16 m_unk168;
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MxS16 m_unk16a;
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MxS16 m_unk16c;
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MxS16 m_unk16e;
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MxS32 m_unk170;
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MxS32 m_unk174;
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MxFloat m_unk178;
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};
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#endif // TOWTRACK_H
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