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All IslePathActor's seem to have (for the most part), the same few variables in common, probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional fields surrounding it.
16 lines
282 B
C++
16 lines
282 B
C++
#include "towtrack.h"
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// OFFSET: LEGO1 0x1004c720
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TowTrack::TowTrack()
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{
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this->m_unk168 = 0;
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this->m_unk16a = -1;
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this->m_unk164 = 0;
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this->m_unk16c = 0;
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this->m_unk170 = -1;
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this->m_unk16e = 0;
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this->m_unk174 = -1;
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this->m_unk13c = 40.0;
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this->m_unk178 = 1.0;
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}
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