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All IslePathActor's seem to have (for the most part), the same few variables in common, probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional fields surrounding it.
21 lines
325 B
C++
21 lines
325 B
C++
#ifndef SKATEBOARD_H
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#define SKATEBOARD_H
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#include "decomp.h"
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#include "islepathactor.h"
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#include "mxomni.h"
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// VTABLE 0x100d55f0
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// SIZE 0x168
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class SkateBoard : public IslePathActor
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{
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public:
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SkateBoard();
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private:
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// TODO: SkateBoard types
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undefined m_unk160;
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undefined m_unk161[0x7];
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};
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#endif // SKATEBOARD_H
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