isle/LEGO1/skateboard.h
Joshua Peisach 3a3ac59076
Initial implementation of a lot of IslePathActor's
All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.
2023-08-18 19:09:11 -04:00

21 lines
325 B
C++

#ifndef SKATEBOARD_H
#define SKATEBOARD_H
#include "decomp.h"
#include "islepathactor.h"
#include "mxomni.h"
// VTABLE 0x100d55f0
// SIZE 0x168
class SkateBoard : public IslePathActor
{
public:
SkateBoard();
private:
// TODO: SkateBoard types
undefined m_unk160;
undefined m_unk161[0x7];
};
#endif // SKATEBOARD_H