isle/LEGO1/racecar.cpp
Joshua Peisach 3a3ac59076
Initial implementation of a lot of IslePathActor's
All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.
2023-08-18 19:09:11 -04:00

14 lines
166 B
C++

#include "racecar.h"
// OFFSET: LEGO1 0x10028200
RaceCar::RaceCar()
{
this->m_unk13c = 40.0;
}
// OFFSET: LEGO1 0x10028420 STUB
RaceCar::~RaceCar()
{
// TODO
}