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All IslePathActor's seem to have (for the most part), the same few variables in common, probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional fields surrounding it.
14 lines
166 B
C++
14 lines
166 B
C++
#include "racecar.h"
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// OFFSET: LEGO1 0x10028200
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RaceCar::RaceCar()
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{
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this->m_unk13c = 40.0;
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}
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// OFFSET: LEGO1 0x10028420 STUB
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RaceCar::~RaceCar()
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{
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// TODO
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}
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