isle/LEGO1/pizza.cpp
Joshua Peisach 3a3ac59076
Initial implementation of a lot of IslePathActor's
All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.
2023-08-18 19:09:11 -04:00

31 lines
504 B
C++

#include "pizza.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(Pizza, 0x9c);
// OFFSET: LEGO1 0x10037ef0
Pizza::Pizza()
{
// FIXME: This inherits from LegoActor, probably why this isn't matching
this->m_unk80 = 0;
this->m_unk84 = 0;
this->m_unk88 = 0;
this->m_unk8c = -1;
this->m_unk98 = 0;
this->m_unk90 = 0.0;
}
// OFFSET: LEGO1 0x10038100
Pizza::~Pizza()
{
TickleManager()->UnregisterClient(this);
}
// OFFSET: LEGO1 0x100388a0
MxResult Pizza::Tickle()
{
// TODO
return SUCCESS;
}