isle/LEGO1/dunebuggy.h
Joshua Peisach 3a3ac59076
Initial implementation of a lot of IslePathActor's
All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.
2023-08-18 19:09:11 -04:00

34 lines
680 B
C++

#ifndef DUNEBUGGY_H
#define DUNEBUGGY_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d8f98
// SIZE 0x16c
class DuneBuggy : public IslePathActor
{
public:
DuneBuggy();
// OFFSET: LEGO1 0x10067c30
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0410
return "DuneBuggy";
}
// OFFSET: LEGO1 0x10067c40
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, DuneBuggy::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Double check DuneBuggy field types
undefined4 m_unk160;
MxFloat m_unk164;
undefined4 m_unk168;
};
#endif // DUNEBUGGY_H