isle/LEGO1/ambulance.cpp
Joshua Peisach 3a3ac59076
Initial implementation of a lot of IslePathActor's
All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.
2023-08-18 19:09:11 -04:00

17 lines
328 B
C++

#include "ambulance.h"
// OFFSET: LEGO1 0x10035ee0
Ambulance::Ambulance()
{
this->m_unk168 = 0;
this->m_unk16a = -1;
this->m_unk164 = 0;
this->m_unk16c = 0;
this->m_unk174 = -1;
this->m_unk16e = 0;
this->m_unk178 = -1;
this->m_unk170 = 0;
this->m_unk172 = 0;
this->m_unk13c = 40.0;
this->m_unk17c = 1.0;
}