isle/LEGO1/mxtransitionmanager.h
Ramen2X 39a61de636 implement some of MxTransitionManager
start working on MxTransitionManager::StartTransition
add TransitionType enum
implement/match MxTransitionManager::GetDDrawSurfaceFromVideoManager
implement/match global function SetAppCursor
2023-09-28 21:05:19 -04:00

62 lines
1.6 KiB
C++

#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
#include "mxcore.h"
#include "mxvideopresenter.h"
#include "legovideomanager.h"
#include "legoomni.h"
// VTABLE 0x100d7ea0
class MxTransitionManager : public MxCore
{
public:
MxTransitionManager();
virtual ~MxTransitionManager() override; // vtable+0x0
__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter *videoPresenter);
virtual MxResult Tickle(); // vtable+0x8
// OFFSET: LEGO1 0x1004b950
inline virtual const char *ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// OFFSET: LEGO1 0x1004b960
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name);
}
// OFFSET: LEGO1 0x1004baa0
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
NOT_TRANSITIONING,
NO_ANIMATION,
DISSOLVE,
PIXELATION,
SCREEN_WIPE,
WINDOWS,
BROKEN // Unknown what this is supposed to be, it locks the game up
};
// OFFSET: LEGO1 0x1004bb70
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxU8 p_unk, MxBool p_playMusicInAnim);
private:
undefined m_pad00[0x20];
MxU8 m_unk20;
undefined m_pad21[0x03];
TransitionType m_transitionType;
LPDIRECTDRAWSURFACE m_ddSurface;
MxU16 m_animationTimer;
undefined m_pad36[0x8c2];
MxULong m_systemTime;
MxS32 m_animationSpeed;
};
#endif // MXTRANSITIONMANAGER_H