isle/LEGO1/legoinputmanager.h

33 lines
633 B
C++

#ifndef LEGOINPUTMANAGER_H
#define LEGOINPUTMANAGER_H
#include "mxcore.h"
__declspec(dllexport) enum NotificationId
{
NONE = 0,
KEYDOWN = 7,
MOUSEUP = 8,
MOUSEDOWN = 9,
MOUSEMOVE = 10,
TIMER = 15
};
class LegoInputManager
{
public:
virtual ~LegoInputManager();
__declspec(dllexport) void QueueEvent(NotificationId id, unsigned char p2, long p3, long p4, unsigned char p5);
__declspec(dllexport) void Register(MxCore *);
__declspec(dllexport) void UnRegister(MxCore *);
virtual long Tickle(); // vtable+0x8
virtual void VTable0x38(); // vtable0x38
int m_unk00[0x400];
};
#endif // LEGOINPUTMANAGER_H