isle/LEGO1/legoutil.h
Ramen2X 346c8387f5 address feedback
move vec.h to thirdparty folder
update vec.h
move all realtime code to realtime folder
move calclocaltransform out of legoutil and into realtime
cast shift to MxS32
add additional unroll hack to CalcLocalTransform to prevent msvc entropy
2023-10-24 08:10:05 -04:00

60 lines
1.1 KiB
C++

#ifndef LEGOUTIL_H
#define LEGOUTIL_H
#include <windows.h>
#include "extra.h"
template <class T>
inline T Abs(T p_t)
{
return p_t < 0 ? -p_t : p_t;
}
template <class T>
inline T Min(T p_t1, T p_t2)
{
return p_t1 < p_t2 ? p_t1 : p_t2;
}
template <class T>
inline T Max(T p_t1, T p_t2)
{
return p_t1 > p_t2 ? p_t1 : p_t2;
}
template <class T>
inline void GetScalar(char **p_source, T& p_dest)
{
p_dest = *(T*) *p_source;
*p_source += sizeof(T);
}
template <class T>
inline T GetScalar(T **p_source)
{
T val = **p_source;
*p_source += 1;
return val;
}
template <class T>
inline void GetDouble(char **p_source, T& p_dest)
{
p_dest = *(double*) *p_source;
*p_source += sizeof(double);
}
template <class T>
inline void GetString(char **p_source, const char *&p_dest, T *p_obj, void (T::*p_setter)(const char*))
{
(p_obj->*p_setter)(*p_source);
*p_source += strlen(p_dest) + 1;
}
ExtraActionType MatchActionString(const char *);
void ConvertHSVToRGB(float r, float g, float b, float* out_r, float* out_g, float* out_b);
void SetAppCursor(WPARAM p_wparam);
#endif // LEGOUTIL_H