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This way, when preprocessing, only the relevant windows API structures will be generated.
30 lines
700 B
C++
30 lines
700 B
C++
#ifndef MXOMNICREATEPARAM_H
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#define MXOMNICREATEPARAM_H
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include "mxomnicreateflags.h"
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#include "mxomnicreateparambase.h"
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#include "mxstring.h"
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#include "mxvideoparam.h"
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class MxOmniCreateParam : public MxOmniCreateParamBase
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{
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public:
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__declspec(dllexport) MxOmniCreateParam(const char *mediaPath, struct HWND__ *windowHandle, MxVideoParam &vparam, MxOmniCreateFlags flags);
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const MxOmniCreateFlags& CreateFlags() const { return this->m_createFlags; }
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private:
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MxString m_mediaPath;
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HWND m_windowHandle;
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MxVideoParam m_videoParam;
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MxOmniCreateFlags m_createFlags;
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};
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#endif // MXOMNICREATEPARAM_H
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